Click a card to join that game · the countdown starts on its own
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Florins are not earned by playing: buy them in the FLORINS tab or the admin hands them out. Stripe takes the payment on its own page — the game never sees or stores your card details.
Games are free to play without an account, but buying, equipping and clans need one — otherwise everything you get would vanish when you close the game.
| # | Player | Wins | Games | Best realm |
|---|
| # | Clan | Members | Points |
|---|
0 clan points · every florin its members earn adds up
Sign in with Google so your clan is still there tomorrow.
Or use the Google button in the PLAY tab. Playing normal games needs no account at all.
Deleting is permanent: florins, items, clan and record go with it.
Change your name and flag in the PLAY tab.
Everyone with the game open right now, and what they are doing.
Every game in progress. You can watch them, kick someone or end them on the spot.
Only what Stripe confirmed. Card details never reach this server, so none are stored here. Refunds and chargebacks are not subtracted: check Stripe for the definitive figure.
What players have flagged. Nothing happens on its own: look, and act from the ACCOUNTS tab if it deserves it.
Write what changed. It shows up in the NEWS tab of the menu. A draft is only visible to you until you publish it.
Paint an 8×8 design and price it: it shows up in the store for everyone. It repeats every 8 tiles across your land.
Click to paint, right-click to clear a cell. Whatever you leave empty shows the player colour.
The whole chain: you take land · land, farms and mines pay you gold · gold buys you houses · houses give soldiers per second · soldiers take more land. Gold has no cap.
| What | What it does |
|---|---|
| 🌾 Farm | Every harvest drops gold straight into your purse. Click it to stack another floor: each one yields a lot more. |
| ⛏️ Mine | Like the farm but digging deeper: almost twice the gold. It stacks with a click too. |
| 🏪 Store | A stop on the trade network. Stores and docks link up with every other stop within 50 tiles — other players' stops included, and all the linked ones make a single shared network. Caravans set off from your farms and mines and travel from stop to stop across it. Both sides get paid at every stop: whoever owns the stop and whoever owns the caravan. Stopping at someone else's pays 25,000, at an ally's 35,000, at your own only 10,000 — so hooking up with the neighbours beats keeping to yourself. Past the tenth stop a trip starts paying less. With a single stop and nowhere to go, no caravan sets off at all. |
| 🏠 House | This is where soldiers come from, so many a second while it stands. Each house adds to the rate and raises your troop cap. |
| ⚓ Dock | Another stop, and one that reaches further: it links to anything within 50 tiles. Drop one between two separate networks and they become one — everybody earns more, you included. It also makes sea landings from that coast far cheaper. |
| 🧱 Wall | Defence against boots on the ground, and only that. Within 6 tiles of it, taking your land costs double the troops and the enemy advances at half speed. It does not stop bombs: for those you need flak. Each stacked floor widens the circle by a quarter. |
| 🎯 Flak | Shoots down enemy ammo that flies within 22 tiles of it. One shot at a time: after firing it needs 10 s to reload, and you can watch the blue bar fill up over it. Stack a floor for a wider circle. |
| 🛰️ Mortar | The launcher. It reaches anywhere on the map and reloads in 9 s. On its own it fires nothing: you pick the ammo and pay for it shot by shot. Stack a floor and it reloads faster. |
| 💥 Shell · 750K | Small crater (10 tiles) and quick through the air, so flak rarely catches it. For picking off one building. |
| 🔥 Firestorm · 15M | Burns a 26-tile circle: a whole district in one go. Slower in the air. |
| ☄️ Cluster · 30M | Splits into 7 warheads spread over the target. It blankets an enemy base, though it leaves gaps between craters. Slow, so a flak battery can still bring it down. |
| Firing | Pick the ammo in the Ammo group (or Z, X, C), you will see the circle it would flatten, then click the target. The shot leaves the loaded mortar nearest to where you clicked; if that one is reloading, the next closest one that is ready takes it. |
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Left click paints · right click erases. It repeats every 8 tiles across your land.